Sunday, August 31, 2008

CGI Modeling Game Concept - The Hunter

Concept sketches of the Hunter

Front and side view reference for modeling

Tuesday, August 26, 2008

Scenes from a Journal II

Jaz - various poses (and an angry chibi in the bottom left corner)

Concept sketches from video game concept for class.

CGI Modelling is becoming confusing and frustrating. I imagine once things pick up, it should be fine. I am looking forward to eventually modelling and rigging my own character.

Just wish I didn't have to get up at 6am in the morning just to sit through 4 hours of talking.


Tuesday, August 19, 2008

Scenes from a Journal

Jaz (after a decisive battle)

The techno genius, Andre, and his trusty tool, a monkey wrench. However, he does not use the wrench for battle. He believes it is a tool only for making and unmaking things, nothing else.

Of course, bad things can be built with it. But also good things as well.

Surfers Paradise, as of 14th August 2008. A McDonalds sits on the corner of the street.

Thursday, August 14, 2008

Chapter 2: The Revenge

The saga continues.

Commenced 2nd Semester of my Post-Graduate degree, Graduate Certificate in Visual Culture. Will be smooth sailing this time round with only one subject to attend (CGI 1 Modelling). So far, we've modelled a hand, a face, conducted a quick 300 word assessment and an exam.


The holiday break was a mixture of relaxation and freelance work.

Relaxation naturally entailed a large share of TV watching, anime/cartoon viewing, video game playing and procrastination. All of which for the sheer purpose of being lazy.

Freelance work has been interesting: I was asked by iOnline (the same company I did work experience with) asked me to assist them with a new project involving a Casino Game. It was a lot of fun, and looks to be in its final completion soon.

I'm also currently involved with the new $oopah Nin10Doh! Flash collaboration, a sequel to Nin10Doh! released earlier this year. The first one had been a lot of fun, and better yet, I was introduced to Chris "Kirbopher" Niosi, who wrote and animated the TTA (TV Tome Adventure) Flash series I really enjoyed. He asked me to assist in the sequel and I was more than happy to oblige. I'm looking forward to how this one will turn out.

Recently am working with Moket on a new educational game project. Jarrod, a former graduate, and myself have provided designs for the characters at this stage. While early days, I'm interested to see which designs they decide to go with.

Very exciting.

My own personal projects have been slow at this stage (procrastination, ha). I've yet to commence animating the Hospital film project I wrote for last years Visual Analysis and Critical Reflection class. I also do have a new draft for a potential sequel to Begone, Little Wolf, which I haven't titled yet.

I suppose without the feeling of urgency that University provides, my own projects tend to sit idly. I want to make a film this year, with the possibility to be entered into this years graduate screenings.

However, this may be unlikely.

Alternatively, I just need to make a film just for the sake of making a film. If I want to make a mark in the entertaining world, a fresh film is needed. We'll see how this pans out.

In regards to my own Series concept, a new updated draft of Episode 1 is in the works and feels more promising than its previous incarnations. With a bit more focus this time round, I should be able to construct a more solid bible for presentation.

More as this develops.

End of Chapter 2.

New Demo Reel