Tuesday, August 31, 2010

Kai concept

Doing more development of General Kai, my villain character.

He's lived for 3000 years. Poor little tormented bugger.

Tuesday, October 6, 2009

A most peculiar man

Went to the park to get some fresh air, sat on the bench with my sketchbook, and came up with this.

Probably the best update for my villain character to date. Not sure about the hair though....might be a nice idea to use as a "younger version". When I took the sketch home, added in the colours and came up with a good hair style for his older self, as you can see on the left.

Top right: concept for his mid-"monstrous form"

Saturday, April 4, 2009

Supanova 2009

(from left to right) Great Teacher Onizuka (GTO), Vash the Stampede (Trigun), Deadpool, The Joker

The Joker vs. The Batman

Best female Deadpool ever

Hangin' with Super Saiyan 4 Goku

Why so serious?

The Joker (me) meets Todd McFarlane

This convention needs a better classic criminal.
And I'm gonna give it to 'em!

Tuesday, February 3, 2009

Hospital Film ~ Scene 02

Hospital Film ~ Scene 02 from Dave Smith on Vimeo.
Rough version of scene 02.

Tuesday, January 27, 2009

Hospital Film ~ Scene 01

Hospital Film ~ Scene 01 from Dave Smith on Vimeo.

Work in progress development of Scene 01 of my current film project.

Thursday, November 6, 2008

Modelling Jaz Part 08 - Complete

Jaz in 3D ~ Model Test from Dave Smith on Vimeo.

Introducing the fully modelled, textured, rigged and weighted, Jaz the Brox (Fox).

Had large deal of trouble with adding manipulators and controls. The guide I followed contrasted to Darren's notes, so I found myself have to make do with what I could achieve. Hopefully, there is enough there so I can animate him to dialogue.

Will need to create blend shapes, but that is not required for this class. The next stage will be for my own benefit.

Tuesday, October 14, 2008

Modelling Jaz Part 07 - Texture nearly complete

Jaz, after texturing (including Sub-proxy)

Darren seemed pretty happy with the model. He recommended some extra geometry around the leg, shoulder, neck and base of the tail. I still need to fix up the textures, since they're fairly crappy (mainly in the shoe area). The luxury I guess is because he has flat colours, though I may need to add some forms of shadows, or creases, in the clothes for that added touch.

Front View

Back View

Monday, October 13, 2008

Modelling Jaz Part 06 - Model complete

Front view

Side view

Back view