He's lived for 3000 years. Poor little tormented bugger.
Tuesday, August 31, 2010
Kai concept
Doing more development of General Kai, my villain character.
He's lived for 3000 years. Poor little tormented bugger.
He's lived for 3000 years. Poor little tormented bugger.
Tuesday, October 6, 2009
A most peculiar man

Went to the park to get some fresh air, sat on the bench with my sketchbook, and came up with this.
Probably the best update for my villain character to date. Not sure about the hair though....might be a nice idea to use as a "younger version". When I took the sketch home, added in the colours and came up with a good hair style for his older self, as you can see on the left.
Top right: concept for his mid-"monstrous form"
Saturday, April 4, 2009
Tuesday, February 3, 2009
Tuesday, January 27, 2009
Hospital Film ~ Scene 01
Hospital Film ~ Scene 01 from Dave Smith on Vimeo.
Work in progress development of Scene 01 of my current film project.
Thursday, November 6, 2008
Modelling Jaz Part 08 - Complete
Jaz in 3D ~ Model Test from Dave Smith on Vimeo.
Introducing the fully modelled, textured, rigged and weighted, Jaz the Brox (Fox).
Had large deal of trouble with adding manipulators and controls. The guide I followed contrasted to Darren's notes, so I found myself have to make do with what I could achieve. Hopefully, there is enough there so I can animate him to dialogue.
Will need to create blend shapes, but that is not required for this class. The next stage will be for my own benefit.
Tuesday, October 14, 2008
Modelling Jaz Part 07 - Texture nearly complete

Jaz, after texturing (including Sub-proxy)
Darren seemed pretty happy with the model. He recommended some extra geometry around the leg, shoulder, neck and base of the tail. I still need to fix up the textures, since they're fairly crappy (mainly in the shoe area). The luxury I guess is because he has flat colours, though I may need to add some forms of shadows, or creases, in the clothes for that added touch.

Front View

Back View
Monday, October 13, 2008
Friday, October 10, 2008
Sketch Battle ~ Dave and Ben
Labels:
animation,
cartoon,
comedy,
darth vader,
force,
funny,
jedi,
sketch,
sketch battle,
star wars
Tuesday, October 7, 2008
Modelling Jaz - Part 05 - Nearly Done
Sunday, October 5, 2008
Tuesday, September 30, 2008
Monday, September 29, 2008
Sunday, September 28, 2008
Modelling Jaz - part 01

For the last assessment for CGI Modelling, I will be making Jaz, the main character to my series concept.
Revealed this drawing (and a few others) to Darren last Tuesday and he was happy overall with the design, since he's fairly animation-friendly already.
A consideration is the clothes, which are intended to be baggy. My choices are either to model him without clothes (nude rig, not anatomically nude) with the intention of adding cloth simulation later, or design the clothes to be more rigid.
I may go with the latter. I can always build another rig of Jaz, should I want to add cloth simulation, which would be interesting.
Friday, September 19, 2008
Hunter ~ Modeled and Textured
Tuesday, September 16, 2008
Second Opinion
Ok, Maya doesn't suck....too much.

Sketches from today's class on rigging. We had a model to demonstrate....so it's the first chance I've had at life drawing this year.
Talked with Darren about the Hunter model and he showed me again how to properly UV texture. I felt more confident this time, and following his demonstration, I was able to fully unwrap the model, ready for Photoshop texturing.
I was originally angry and frustrated cause of how complex UV texturing was. Despite having a lesson on the subject, I was unable to follow Darren's "quick-guide-to-UV-texturing-over-four-hours" and missed many steps that left me bewildered.
I'm quite grateful to Darren for taking the time to show me the process again.
So, Maya doesn't suck....completely.

Wall-E, Jaz and Eve
Edit 17th Sept

Textured face ~ Freaky eyes

Sketches from today's class on rigging. We had a model to demonstrate....so it's the first chance I've had at life drawing this year.
Talked with Darren about the Hunter model and he showed me again how to properly UV texture. I felt more confident this time, and following his demonstration, I was able to fully unwrap the model, ready for Photoshop texturing.
I was originally angry and frustrated cause of how complex UV texturing was. Despite having a lesson on the subject, I was unable to follow Darren's "quick-guide-to-UV-texturing-over-four-hours" and missed many steps that left me bewildered.
I'm quite grateful to Darren for taking the time to show me the process again.
So, Maya doesn't suck....completely.

Wall-E, Jaz and Eve
Edit 17th Sept

Textured face ~ Freaky eyes
Labels:
animation,
animation modeling,
cgi hunter,
eve,
maya,
nomad,
wall e
Tuesday, September 9, 2008
Observation
Maya sucks.
Nuff said.
Made this after class today, on the beautiful Wacom Cintiq's. Good to know I can always make things like this in record time, compared to modeling and texturing one character over the course of several weeks.
Saturday, September 6, 2008
Sunday, August 31, 2008
Tuesday, August 26, 2008
Scenes from a Journal II

Jaz - various poses (and an angry chibi in the bottom left corner)

Concept sketches from video game concept for class.
CGI Modelling is becoming confusing and frustrating. I imagine once things pick up, it should be fine. I am looking forward to eventually modelling and rigging my own character.
Just wish I didn't have to get up at 6am in the morning just to sit through 4 hours of talking.
Bleh.
Subscribe to:
Posts (Atom)

























