Tuesday, August 31, 2010

Kai concept

Doing more development of General Kai, my villain character.

He's lived for 3000 years. Poor little tormented bugger.

Tuesday, October 6, 2009

A most peculiar man


Went to the park to get some fresh air, sat on the bench with my sketchbook, and came up with this.

Probably the best update for my villain character to date. Not sure about the hair though....might be a nice idea to use as a "younger version". When I took the sketch home, added in the colours and came up with a good hair style for his older self, as you can see on the left.

Top right: concept for his mid-"monstrous form"

Saturday, April 4, 2009

Supanova 2009

(from left to right) Great Teacher Onizuka (GTO), Vash the Stampede (Trigun), Deadpool, The Joker

The Joker vs. The Batman

Best female Deadpool ever

Hangin' with Super Saiyan 4 Goku

Why so serious?

The Joker (me) meets Todd McFarlane

This convention needs a better classic criminal.
And I'm gonna give it to 'em!

Tuesday, February 3, 2009

Hospital Film ~ Scene 02


Hospital Film ~ Scene 02 from Dave Smith on Vimeo.
Rough version of scene 02.

Tuesday, January 27, 2009

Hospital Film ~ Scene 01


Hospital Film ~ Scene 01 from Dave Smith on Vimeo.

Work in progress development of Scene 01 of my current film project.

Thursday, November 6, 2008

Modelling Jaz Part 08 - Complete


Jaz in 3D ~ Model Test from Dave Smith on Vimeo.

Introducing the fully modelled, textured, rigged and weighted, Jaz the Brox (Fox).

Had large deal of trouble with adding manipulators and controls. The guide I followed contrasted to Darren's notes, so I found myself have to make do with what I could achieve. Hopefully, there is enough there so I can animate him to dialogue.

Will need to create blend shapes, but that is not required for this class. The next stage will be for my own benefit.

Tuesday, October 14, 2008

Modelling Jaz Part 07 - Texture nearly complete


Jaz, after texturing (including Sub-proxy)

Darren seemed pretty happy with the model. He recommended some extra geometry around the leg, shoulder, neck and base of the tail. I still need to fix up the textures, since they're fairly crappy (mainly in the shoe area). The luxury I guess is because he has flat colours, though I may need to add some forms of shadows, or creases, in the clothes for that added touch.



Front View


Back View

Monday, October 13, 2008

Modelling Jaz Part 06 - Model complete


Front view


Side view


Back view

Friday, October 10, 2008

Sketch Battle ~ Dave and Ben


It begins


Ben's reply


My reply

Drawn by myself and Benjamin Drake

The force is strong with this one.

Tuesday, October 7, 2008

Modelling Jaz - Part 05 - Nearly Done


Front view of Jaz - Smoothed preview on left, low-polygon almost-done rendition on right

Perspective View of both low-poly and high-poly model

Side view

Sunday, October 5, 2008

Modelling Jaz - Part 04 - The Body


Jaz, complete with shirt, pants and shoes (half

Side View

Next is lofting the arm and tail.

Tuesday, September 30, 2008

Modelling Jaz - part 03 - The Head


Jaz - Front

Jaz - Side

Jaz - perspective view (including Sub Proxy model)

Monday, September 29, 2008

Sunday, September 28, 2008

Modelling Jaz - part 01


For the last assessment for CGI Modelling, I will be making Jaz, the main character to my series concept.

Revealed this drawing (and a few others) to Darren last Tuesday and he was happy overall with the design, since he's fairly animation-friendly already.

A consideration is the clothes, which are intended to be baggy. My choices are either to model him without clothes (nude rig, not anatomically nude) with the intention of adding cloth simulation later, or design the clothes to be more rigid.

I may go with the latter. I can always build another rig of Jaz, should I want to add cloth simulation, which would be interesting.

Friday, September 19, 2008

Hunter ~ Modeled and Textured


Done!

At least, I hope its' done. Done enough, I guess.


The Hunter - modelled and textured...not very well, but not bad for a first try.


3rd Person view


Close up


Another view

Background modelling and texturing was done by my group member, Jessie.

Tuesday, September 16, 2008

Second Opinion

Ok, Maya doesn't suck....too much.


Sketches from today's class on rigging. We had a model to demonstrate....so it's the first chance I've had at life drawing this year.

Talked with Darren about the Hunter model and he showed me again how to properly UV texture. I felt more confident this time, and following his demonstration, I was able to fully unwrap the model, ready for Photoshop texturing.

I was originally angry and frustrated cause of how complex UV texturing was. Despite having a lesson on the subject, I was unable to follow Darren's "quick-guide-to-UV-texturing-over-four-hours" and missed many steps that left me bewildered.

I'm quite grateful to Darren for taking the time to show me the process again.

So, Maya doesn't suck....completely.



Wall-E, Jaz and Eve

Edit 17th Sept

Textured face ~ Freaky eyes

Tuesday, September 9, 2008

Observation

Maya sucks.




Nuff said.


Made this after class today, on the beautiful Wacom Cintiq's. Good to know I can always make things like this in record time, compared to modeling and texturing one character over the course of several weeks.

Sunday, August 31, 2008

CGI Modeling Game Concept - The Hunter



Concept sketches of the Hunter





Front and side view reference for modeling

Tuesday, August 26, 2008

Scenes from a Journal II


Jaz - various poses (and an angry chibi in the bottom left corner)


Concept sketches from video game concept for class.


CGI Modelling is becoming confusing and frustrating. I imagine once things pick up, it should be fine. I am looking forward to eventually modelling and rigging my own character.

Just wish I didn't have to get up at 6am in the morning just to sit through 4 hours of talking.

Bleh.