Showing posts with label animation. Show all posts
Showing posts with label animation. Show all posts

Tuesday, August 31, 2010

Kai concept

Doing more development of General Kai, my villain character.

He's lived for 3000 years. Poor little tormented bugger.

Tuesday, February 3, 2009

Hospital Film ~ Scene 02


Hospital Film ~ Scene 02 from Dave Smith on Vimeo.
Rough version of scene 02.

Tuesday, January 27, 2009

Hospital Film ~ Scene 01


Hospital Film ~ Scene 01 from Dave Smith on Vimeo.

Work in progress development of Scene 01 of my current film project.

Thursday, November 6, 2008

Modelling Jaz Part 08 - Complete


Jaz in 3D ~ Model Test from Dave Smith on Vimeo.

Introducing the fully modelled, textured, rigged and weighted, Jaz the Brox (Fox).

Had large deal of trouble with adding manipulators and controls. The guide I followed contrasted to Darren's notes, so I found myself have to make do with what I could achieve. Hopefully, there is enough there so I can animate him to dialogue.

Will need to create blend shapes, but that is not required for this class. The next stage will be for my own benefit.

Friday, October 10, 2008

Sketch Battle ~ Dave and Ben


It begins


Ben's reply


My reply

Drawn by myself and Benjamin Drake

The force is strong with this one.

Sunday, October 5, 2008

Modelling Jaz - Part 04 - The Body


Jaz, complete with shirt, pants and shoes (half

Side View

Next is lofting the arm and tail.

Tuesday, September 30, 2008

Modelling Jaz - part 03 - The Head


Jaz - Front

Jaz - Side

Jaz - perspective view (including Sub Proxy model)

Monday, September 29, 2008

Sunday, September 28, 2008

Modelling Jaz - part 01


For the last assessment for CGI Modelling, I will be making Jaz, the main character to my series concept.

Revealed this drawing (and a few others) to Darren last Tuesday and he was happy overall with the design, since he's fairly animation-friendly already.

A consideration is the clothes, which are intended to be baggy. My choices are either to model him without clothes (nude rig, not anatomically nude) with the intention of adding cloth simulation later, or design the clothes to be more rigid.

I may go with the latter. I can always build another rig of Jaz, should I want to add cloth simulation, which would be interesting.

Friday, September 19, 2008

Hunter ~ Modeled and Textured


Done!

At least, I hope its' done. Done enough, I guess.


The Hunter - modelled and textured...not very well, but not bad for a first try.


3rd Person view


Close up


Another view

Background modelling and texturing was done by my group member, Jessie.

Tuesday, September 16, 2008

Second Opinion

Ok, Maya doesn't suck....too much.


Sketches from today's class on rigging. We had a model to demonstrate....so it's the first chance I've had at life drawing this year.

Talked with Darren about the Hunter model and he showed me again how to properly UV texture. I felt more confident this time, and following his demonstration, I was able to fully unwrap the model, ready for Photoshop texturing.

I was originally angry and frustrated cause of how complex UV texturing was. Despite having a lesson on the subject, I was unable to follow Darren's "quick-guide-to-UV-texturing-over-four-hours" and missed many steps that left me bewildered.

I'm quite grateful to Darren for taking the time to show me the process again.

So, Maya doesn't suck....completely.



Wall-E, Jaz and Eve

Edit 17th Sept

Textured face ~ Freaky eyes

Tuesday, January 8, 2008

Comics and Cartoons

Greetings comrades.

I apologise for the lack of updates/submissions since after Christmas. For most part, I've been focusing on getting a bread-and-butter job to support myself while I attempt to breach the world of animation.

But I've been drawing though.

Started working on a short 11-second skit of my fox character speaking a line from some movie. Figured it would be good practice before I commit to making a sequel to my previous film, "The Stone". That project is currently in the planning stages. Unlike the previous one, I want to see what my skills from the last 12 months has granted me through planning and making an animated film.

Today's journal entry however, is centered on my experience today.

Cartoons and Animation Seminar

My friend Gemma had received a job invite from a nice fellow named Mark to help out with one of his children's seminar entitled: Cartoons and Animation. Basically, the kids guide to comics and cartoons.

I'd helped Gemma the week before on aspects of Macromedia Flash as she was required to use the program to demonstrate animation for the class. However, his laptop was not functioning for the day, so she asked if this friend who taught her Flash (myself) could bring his laptop and come along to the seminar (with the insentive of being paid).

Thus, I had a job for the day.

We eventually arrived at a community hall south of Queensland without too much hassle. We met with Mark, got set up and waited as the kids pile in.

The seminar reminded me somewhat of when I went to the South Bank Library to attend a similar cartoon teachings. Only difference was pretty obvious.

These kids couldn't care less.

They consisted of a small group of only boys, early teens, skateboards in hand (they were skating out the front when we arrived) and naturally very...boyish. While I didn't pay much heed, it did disappoint me somewhat that the boys weren't really interested in cartoons at all. Just skateboards. Go figure.

Mark had them create a collaborative character on the white board. The creature became a strange fat-monster with one funky ear, a cape, bear arms, an eyeball on his stomach, a cigarette in his mouth and a penis on his head...AND in the usual place (which both were gratefully removed). All of which followed with laughter and chortling. During that time, I did my own rendition of the creature:One such event however, made me raise an eyebrow. One boy, who seemed interested in my work, posed a challenge to me: draw a picture of love. This peaked my interest and took his request, taking the time to draw a picture of love.

And it came out like this:
Having been in a relationship, the aspect of love I portrayed was the warm caring bond between a man and a woman. Touching, huh? 20 seconds it took to draw.

We then traded drawings and I quickly saw the boy's image didn't seem to embody what I perceived to be love.

It was just a naked woman. She had speech bubble saying something, but I can't remember what.

While I can accept to some degree that he was a young boy, many years before the true concept of love, women and life would sink in, it made me raise an eyebrow that this boy, at such a young age, considered love as a nude woman, perhaps deriving the "sex" aspect of life we see in television and the media. That love, in his eyes, was merely a sexual act or image.

That, or he was just goofing off. Either way, I thought it was worth noting.

The attempt had been to get the boys to come up with their own character and background, for which we could scan onto my laptop and edit in Macromedia Flash. Sadly, it came down to me making a rendition of the monstrous character on the white board, and use a previous background drawing made in a different class, as provided by Mark.

The finished animation was their character riding up a skate ramp, doing a back flip and running down the other side. Surprisingly enough, this fascinated the remaining boys. They had me correct the animation by having their character ride a skateboard and were otherwise quite impressed by it.

After which the seminar ended and both Gemma and I departed with Mark to get some late lunch, talking about the class and about animation, cartoons and such. Despite the kids having learned little, Gemma and I learned a lot from Mark about potential job opportunities. Should Mark need our help again, it will be interesting to see how the next seminar turns out.

Closing Thoughts

While I mainly stayed out of the central doings of the seminar (as it was officially Mark's job), it was nice providing help with the animation portion of the class. Gemma provided her artistic talent with the whiteboard, and even took the approach to keep some order in the room.

In some ways, I felt bad I may have upstaged Gemma, as it was her initial job in the first place. She had since told me however, she was glad I was there to keep her company. And I was glad to have been there.

Friday, October 26, 2007

Screenshots

Colour scheme was developed by Poh-Ling, my partner, and we're currently in the process of colouring all 9 sequences. The program we've used is Photoshop (mainly version CS2). We officially have 4 sequences remaining, and have since done some test renders to check out various settings and visual effects for the final export.

Here's some samples from the movie:

Sequence 6 Scene 5 ~ Wolf and Sam

Sequence 8 Scene 4 ~ Wezz in action
Sequence 8 Scene 5 ~ Showdown