Showing posts with label cartoon. Show all posts
Showing posts with label cartoon. Show all posts

Tuesday, August 31, 2010

Kai concept

Doing more development of General Kai, my villain character.

He's lived for 3000 years. Poor little tormented bugger.

Thursday, November 6, 2008

Modelling Jaz Part 08 - Complete


Jaz in 3D ~ Model Test from Dave Smith on Vimeo.

Introducing the fully modelled, textured, rigged and weighted, Jaz the Brox (Fox).

Had large deal of trouble with adding manipulators and controls. The guide I followed contrasted to Darren's notes, so I found myself have to make do with what I could achieve. Hopefully, there is enough there so I can animate him to dialogue.

Will need to create blend shapes, but that is not required for this class. The next stage will be for my own benefit.

Friday, October 10, 2008

Sketch Battle ~ Dave and Ben


It begins


Ben's reply


My reply

Drawn by myself and Benjamin Drake

The force is strong with this one.

Sunday, October 5, 2008

Modelling Jaz - Part 04 - The Body


Jaz, complete with shirt, pants and shoes (half

Side View

Next is lofting the arm and tail.

Tuesday, September 30, 2008

Modelling Jaz - part 03 - The Head


Jaz - Front

Jaz - Side

Jaz - perspective view (including Sub Proxy model)

Monday, September 29, 2008

Sunday, September 28, 2008

Modelling Jaz - part 01


For the last assessment for CGI Modelling, I will be making Jaz, the main character to my series concept.

Revealed this drawing (and a few others) to Darren last Tuesday and he was happy overall with the design, since he's fairly animation-friendly already.

A consideration is the clothes, which are intended to be baggy. My choices are either to model him without clothes (nude rig, not anatomically nude) with the intention of adding cloth simulation later, or design the clothes to be more rigid.

I may go with the latter. I can always build another rig of Jaz, should I want to add cloth simulation, which would be interesting.