Tuesday, October 14, 2008

Modelling Jaz Part 07 - Texture nearly complete


Jaz, after texturing (including Sub-proxy)

Darren seemed pretty happy with the model. He recommended some extra geometry around the leg, shoulder, neck and base of the tail. I still need to fix up the textures, since they're fairly crappy (mainly in the shoe area). The luxury I guess is because he has flat colours, though I may need to add some forms of shadows, or creases, in the clothes for that added touch.



Front View


Back View

Monday, October 13, 2008

Modelling Jaz Part 06 - Model complete


Front view


Side view


Back view

Friday, October 10, 2008

Sketch Battle ~ Dave and Ben


It begins


Ben's reply


My reply

Drawn by myself and Benjamin Drake

The force is strong with this one.

Tuesday, October 7, 2008

Modelling Jaz - Part 05 - Nearly Done


Front view of Jaz - Smoothed preview on left, low-polygon almost-done rendition on right

Perspective View of both low-poly and high-poly model

Side view

Sunday, October 5, 2008

Modelling Jaz - Part 04 - The Body


Jaz, complete with shirt, pants and shoes (half

Side View

Next is lofting the arm and tail.

Tuesday, September 30, 2008

Modelling Jaz - part 03 - The Head


Jaz - Front

Jaz - Side

Jaz - perspective view (including Sub Proxy model)

Monday, September 29, 2008

Sunday, September 28, 2008

Modelling Jaz - part 01


For the last assessment for CGI Modelling, I will be making Jaz, the main character to my series concept.

Revealed this drawing (and a few others) to Darren last Tuesday and he was happy overall with the design, since he's fairly animation-friendly already.

A consideration is the clothes, which are intended to be baggy. My choices are either to model him without clothes (nude rig, not anatomically nude) with the intention of adding cloth simulation later, or design the clothes to be more rigid.

I may go with the latter. I can always build another rig of Jaz, should I want to add cloth simulation, which would be interesting.