Showing posts with label maya. Show all posts
Showing posts with label maya. Show all posts
Thursday, November 6, 2008
Modelling Jaz Part 08 - Complete
Jaz in 3D ~ Model Test from Dave Smith on Vimeo.
Introducing the fully modelled, textured, rigged and weighted, Jaz the Brox (Fox).
Had large deal of trouble with adding manipulators and controls. The guide I followed contrasted to Darren's notes, so I found myself have to make do with what I could achieve. Hopefully, there is enough there so I can animate him to dialogue.
Will need to create blend shapes, but that is not required for this class. The next stage will be for my own benefit.
Tuesday, September 30, 2008
Monday, September 29, 2008
Sunday, September 28, 2008
Modelling Jaz - part 01

For the last assessment for CGI Modelling, I will be making Jaz, the main character to my series concept.
Revealed this drawing (and a few others) to Darren last Tuesday and he was happy overall with the design, since he's fairly animation-friendly already.
A consideration is the clothes, which are intended to be baggy. My choices are either to model him without clothes (nude rig, not anatomically nude) with the intention of adding cloth simulation later, or design the clothes to be more rigid.
I may go with the latter. I can always build another rig of Jaz, should I want to add cloth simulation, which would be interesting.
Friday, September 19, 2008
Hunter ~ Modeled and Textured
Tuesday, September 16, 2008
Second Opinion
Ok, Maya doesn't suck....too much.

Sketches from today's class on rigging. We had a model to demonstrate....so it's the first chance I've had at life drawing this year.
Talked with Darren about the Hunter model and he showed me again how to properly UV texture. I felt more confident this time, and following his demonstration, I was able to fully unwrap the model, ready for Photoshop texturing.
I was originally angry and frustrated cause of how complex UV texturing was. Despite having a lesson on the subject, I was unable to follow Darren's "quick-guide-to-UV-texturing-over-four-hours" and missed many steps that left me bewildered.
I'm quite grateful to Darren for taking the time to show me the process again.
So, Maya doesn't suck....completely.

Wall-E, Jaz and Eve
Edit 17th Sept

Textured face ~ Freaky eyes

Sketches from today's class on rigging. We had a model to demonstrate....so it's the first chance I've had at life drawing this year.
Talked with Darren about the Hunter model and he showed me again how to properly UV texture. I felt more confident this time, and following his demonstration, I was able to fully unwrap the model, ready for Photoshop texturing.
I was originally angry and frustrated cause of how complex UV texturing was. Despite having a lesson on the subject, I was unable to follow Darren's "quick-guide-to-UV-texturing-over-four-hours" and missed many steps that left me bewildered.
I'm quite grateful to Darren for taking the time to show me the process again.
So, Maya doesn't suck....completely.

Wall-E, Jaz and Eve
Edit 17th Sept

Textured face ~ Freaky eyes
Labels:
animation,
animation modeling,
cgi hunter,
eve,
maya,
nomad,
wall e
Subscribe to:
Comments (Atom)







